Indie game development

Got a game idea? We turn it into a playable build for desktop, the browser or consoles: game mechanics, interface, art and testing.

Around $4,500 · price depends on your project

Monitor showing a pixel-art platformer, a knight before a moonlit castle, with a game controller in the foreground.

Who is it for?

  • You have a game idea

    But no technical team to build it.

  • You need a prototype

    A playable version to pitch your project (funding, publisher, campaign).

  • Your brand wants a small web game

    For an event or a promotion.

What you get

  • Game mechanics designed with you
  • Built with Unity (C#) or for the browser (PixiJS)
  • Polished menus and interface
  • Art: licensed packs from independent artists, or your own visuals
  • Automated tests and bug fixing
  • Playable build for desktop, the browser or consoles

Our process

From idea to launch, in 5 steps

  1. 1

    First conversation

    Tell us about your project; we reply within 48 hours with a free quote.

  2. 2

    Mock-up

    You see the result before it's built. Revisions included until you're satisfied, within the agreed scope. Out-of-scope additions or an unusual number of revisions are quoted separately.

  3. 3

    Development

    We build your project and show you the progress at every step.

  4. 4

    Delivery and publishing

    We deliver the playable build and help you publish it (Steam, itch.io or other), with an account in your name.

  5. 5

    Support

    Maintenance and small changes are free for 1 year. Major changes are billed, with a quote first.

Examples

Frequently asked questions

How much does a game cost?

Around $4,500 for a first playable version, depending on the scope of the game. You get a detailed, free quote before any commitment.

Can you publish it on Steam or itch.io?

Yes. We help you publish on Steam, itch.io or other platforms, with an account in your name. Each platform's own fees are paid by you.

Can you release my game on consoles?

Yes, with Unity. For consoles (Nintendo Switch, PlayStation, Xbox), publishing requires approval from Nintendo, Sony or Microsoft; we guide you through the process.

Who owns the game?

You do. The code is yours; licensed art remains subject to its artists' terms.

Are changes after launch billed?

For the first year, maintenance and small changes are free. Major changes (new section, new feature, redesign) are billed, always with a quote first.

Let's talk about your project

Describe it in a few lines: we reply within 48 hours with a free, no-obligation quote.

Request a quote
Request a quote