Indie game development
Got a game idea? We turn it into a playable build for desktop, the browser or consoles: game mechanics, interface, art and testing.
Around $4,500 · price depends on your project
Who is it for?
You have a game idea
But no technical team to build it.
You need a prototype
A playable version to pitch your project (funding, publisher, campaign).
Your brand wants a small web game
For an event or a promotion.
What you get
- Game mechanics designed with you
- Built with Unity (C#) or for the browser (PixiJS)
- Polished menus and interface
- Art: licensed packs from independent artists, or your own visuals
- Automated tests and bug fixing
- Playable build for desktop, the browser or consoles
Our process
From idea to launch, in 5 steps
- 1
First conversation
Tell us about your project; we reply within 48 hours with a free quote.
- 2
Mock-up
You see the result before it's built. Revisions included until you're satisfied, within the agreed scope. Out-of-scope additions or an unusual number of revisions are quoted separately.
- 3
Development
We build your project and show you the progress at every step.
- 4
Delivery and publishing
We deliver the playable build and help you publish it (Steam, itch.io or other), with an account in your name.
- 5
Support
Maintenance and small changes are free for 1 year. Major changes are billed, with a quote first.
Examples

Personal project
SuperZazaland
2D dark-fantasy Metroidvania RPG in Unity: exploration, bosses, gear, two-player mode, 244 automated tests.
Frequently asked questions
How much does a game cost?
Around $4,500 for a first playable version, depending on the scope of the game. You get a detailed, free quote before any commitment.
Can you publish it on Steam or itch.io?
Yes. We help you publish on Steam, itch.io or other platforms, with an account in your name. Each platform's own fees are paid by you.
Can you release my game on consoles?
Yes, with Unity. For consoles (Nintendo Switch, PlayStation, Xbox), publishing requires approval from Nintendo, Sony or Microsoft; we guide you through the process.
Who owns the game?
You do. The code is yours; licensed art remains subject to its artists' terms.
Are changes after launch billed?
For the first year, maintenance and small changes are free. Major changes (new section, new feature, redesign) are billed, always with a quote first.
Let's talk about your project
Describe it in a few lines: we reply within 48 hours with a free, no-obligation quote.
Request a quote